But Street Fighter and its offspring didn’t rule the game industry forever — in fact, the traditional 2-D
fighting game quickly diminished in importance. Fighting games that remain popular today are mostly 3-D, like Soul Calibur and Virtua Fighter, but with Street Fighter IV,
Capcom pulls off the ultimate straddle: The gameplay draws heavily from the classics, but the graphics are as advanced as anything else around — and neither gets in the other’s way.
If you’ve spent time with a
Street Fighter game before — and odds are excellent that you have — you’ll know how to play Street Fighter IV, released this week on PlayStation 3 and Xbox 360. (The arcade version came out last year.)
You’ll see two fighters, one on each side of the screen. Best of three rounds. An array of six
buttons lets you do three different types of punches and kicks, and combining these buttons with a variety of preset joystick motions lets you execute special
moves — fireballs, lightning kicks, all that. As you get better, you learn to chain moves together in unblockable combos.
Other fighting games have taken these simple concepts and added layer upon layer of complexity. Street Fighter IV pulls back on this a bit in an attempt to make the game more palatable for casual players. While each character still possesses a few show-stopping moves that require a good deal of practice to pull off, some powerful moves are as easy as hitting two punch buttons instead of one while throwing a fireball.
It is half-assed stumbles like these that make the home version of Street Fighter IV less than perfect. The game’s menus are clunky, which gets annoying since you’re constantly going in there to tweak your button settings and check the list of special moves. A menu will often tell you to press the A button to confirm your selection, but pressing it does nothing.
And I fail to see how the all-important menu that lets you reassign the buttons on your controller could have been designed to be less intuitive. You’ll be using that a lot, too, especially if you buy an arcade-style joystick — which I cannot recommend strongly enough, especially if you have an Xbox 360. The console’s default controller is absolutely infuriatingly useless for this game.
Street Fighter IV finds itself hurt by a few ill-advised choices, but worry not: If Capcom Entertainment is truly intent on bringing back the era of the classic 2-D fighter, we’ll be sure to see incrementally improved editions like Street Fighter IV: Champion Edition, Street Fighter IV Turbo and Super Street Fighter IV Turbo over the next two years
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